Updated Oct 3, 2022. Modify behavior rune augment is attached into. Dont get hit by beam here, goal is behind other side of beam but remember also hit the switch as you go past it (Mind that beam is going to clockvise direction since switch also lifts the block). Two ways to reach Haven: Walk through south exit (one blocked with breakable boulder) or use teleport next to troll lake. It is time to get back to Haven, but first you may want to cross troll lake with ice road, break blockade here with hammer and go pick up magic lily bulb at end of tunnel. Reward: Purple Soulbead, When coming back to the arena all orbs will line up and a chest will appear. Some require you to light objects in a certain way to create a pattern or kill enemies. (On way you may see unlit fireplace, lighting them up with fire spell rewards you with 5 soul beads). here, cut the chain with ranged spell that has detonation. The common answer is an Inverse-Homing Ego spell, I believe. Completing puzzle opens path ro [Detonation] rune, Yup, this is one that makes spells explosive!, Sadly it only fits into immedi type spells but you will soon receive necessary rune to add it into actus as well. So as long as we were able to make and design a fireball, we'd be able to make all sorts of puzzles. Defeat all enemies. Lava grotto When ready, shoot chains to east, pick key and exit. Reward: Purple Soulbead, After coming to the Rise, following the road to the left over the bridge, there is a strange door on the right side. The Farmer will ask Zia to find his new Pitchfork which he lost somewhere around. A few months ago, Mages of Mystralia re-launched on the Nintendo Switch, giving our friends at the GDC Twitch channel a chance to check in with the developers at Borealys Games and see how life has been treating them after making their custom spellcrafting adventure game. Past the door there is breakable door with explosive barrel nearby, within chest you find 25 soulbeads. Next up is bossbattle, equip yourself with hammer, fireball and shield for this one. Zia will claim that she may be able to put the meat over the pit. You need to sign in or create an account to do that. Pick it up. Mages of Mystralia 11 . Now you just need to kill a goblin that is riding on a boar to get the Boar Meat (appearing after clearing the Tomb of the Mage Kings). EVERYONE 10+ Fantasy Violence . In this way, you can find the mages of Mystralia puzzle solutions that will keep you focused and on track for the endgame. He'll give you hot Bread in return. As you move forward you reach wind operated platforms, at end of first moving platform is second windmill blocked by stone slabs, break these on both side (to teleporter to combat challenge, reward: [at once] -rune) after blocks are cleared, get second platform moving further, supply extra wind to freed platform to keep it there while supplying new wind to windmill on left, to reach teleporter ride new platform all the way to left side and enter mine there, and/or let platform get back without wind to reach valve. When Zia helps her she asks her to get her husband from Greyleaf to help her repair the carriage. Use the stairs on the right end to go up to the Door. Reward: Opening up the way to the graveyard. Beneath it is a treasure chest that holds the Right Rune. When first entering the Rise from the Mystral Wood a guy (Strange Man) is winking Zia to come closer. There is bad news to see soldiers are leaving to hunt mages. There Merchant Rachel Marie is attacked by goblins and her carriage is smashed. Head over to one of the trusted game stores from our price comparison and buy cd key at the best price. That's how you're meant to do it? Allows user to charge spell to deal more dmg (without time rune, fairly long charge up time. Get them lit and light beam gets directed to middle, now use mirror to stun the boss so you can dmg it. Next step is to head down and unlock door. After the windy path its time to face first ranged type enemy, just move bit sideways ot get in melee range and its all good, or you can block attacks with shield spell. As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. Follow them and get the pitchfork back. Mages of Mystralia plays as an adventure game with a little bit of everything. Light the two torches for the puzzle to be solved. New UK Players Only. Borealys Games Action & adventure. Dark tower beside that road to take is to sewers on other side of small damb patch to east. Queen keeps king shielded, and shoots you with fireball when its not moving, to keep it on move just chase it as queen wants to stay at range, where as king chases you and wantsto stomp you. Second of bags of wares you are looking for is at far left corner after crossing newly made bridge. Upcoming Indie Games to Get Hyped for in 2023, TOP 6 Upcoming Open-World Survival/Crafting Games for 2023, MGW: Video Game Guides, Cheats, Tips and Tricks. Next with dublicate we can clear south side, place dublicate on pressure plate to side you wish to enter, mind them clockwise rotating beam (which also destroys dublicate when it hits it). Destroy all monsters. (Watch out the hogrider here.) (100) 890. He asks her to bring flowers the travelling merchant Anna.After returning to the Rise ruins after defeating the Ghost Queen on the northeast side you'll find a grave. Enter and defeat all monsters inside. 10 Min Deposit. He asks you for another Hot bread. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has . Next bossfight awaits you behind large door. This also unlocks ability to create multiple spells for slot (up to 6), handy for different purpose spells. Mages of Mystralia mixes clever spellcasting and magical customization in a fun fantasy realm that players won't want to leave. Attach the rune to the fireball movement and stand on the switch beneath the closed stone monument. These monsters will walk slowly towards you grab you if they touch you and are immune to damage if you look at them, key is to use two explosive barrels in gages, operates by switch on middle, alternatively you can use actus without runes to have landmine on their route. Mages of Mystralia In a world of magic, your mind is your greatest weapon. He asks her to light three campsites (BRAZIERS) in the mystral woods. Go to the beggar and give him the Hot Bread. Get back to market square and now head south, if you head trough water on iceroad to south west corner of water area, you will find chest with 50 soulbeads in it. (Only one can be carried at once.) Light them up. Max Free Spin winnings 100. Cast spell tied to trigger when triggers condition is met. : : : : 3rd of rachels bags is hidden after bridge at right hand side. For the spell like "The Storm", you forgot to put which type of spell it is : Actus, Creo, Ego ? Puzzle in Greyleaf. First spell you receive is called [Immedi], for now this spell is your only air type spell and its melee attack (immedi spells are melee type), use this spell to clear blockade on path and then cast it to switch (star shaped item on pole) ,next comes combat introduction (immedi is one of two offensive type spells you receive). This allows to open door to purple soulbead down here. That said, you may want to change "fireplace" to "campfire" in your walkthrough of Mystral Wood. Once done head through newly opened door and pick [Dulicate] -rune. There is the lifted crystal from before. On right hand bath light up torch on other side of river with fireball to reach 3rd brazier. From the Woodchoppers Den go north. It is only visible to you. In this guide, well cover the different types of puzzles and explain how to find the solutions. Learn the ways of magic and design your own spells to fight enemies, navigate treacherous terrain, and Game Overview In the kingdom of Mystralia, it takes more brains than brawn to succeed. Reward: Afterlife Elixir, When the Hall of Trials in Haven first opens it is possible to take the challenge of the mages. There is a goblin who is challenging Zia to a fight. Reward: After passing through the sewers Zia reaches a big area with water. Although English is your second language, you speak it better than I. (But since each spell don't have the same layout, it's ok, just it's annoying to guess which spell it is, best is to indicate which spell it is, it save a lot of time), example storm is immedi, gear wheel is on immedi slot, on example element is set to air, Telu, gear wheel around element on bottom is type, element is shown inside gear wheel. Phases: When you arrive, there is smallish spell puzzle waitng, very easy just equip arctus with move spell and light torches within time limit. Entry to Old Mines entrance from Mystral Woods: Move along path till you reach door and ligh emiting pillar, goal is to get light hit door and to get this done we need mirror (ego with water element). With cart slotted in, direct beam into crystal and get next door open, route forward is at east side. 3-His tail is aimed on arena, move outta way as he slams the ground with it. After all braziers are lit, return to goblin at swamp entrance and receive key. Jeff will give you a wand he found in his burned down home. Reward: Teleport Rune To lower bridge, hit switch with immedi and clear goblins out. Reward: Time Rune, From the main entrance follow the road to the east and proceed north until you stand in front of a cracked big crystal. Time to create needed spell(s): Add move rune to arctus and you have fireball spell, I suggest also add it now to creo and ego as well thus creating you ice road and dash spells. To the right side of it is a cracked stone pillar. Third ghost: Before entering the Lava Grotto go right down over the Lava (use Rock Bridge). makes duration of spell/behaviour longer. In the kingdom of Mystralia, it takes more brains than brawn to succeed. You need Multiple Fireball and Duplicate to complete the puzzle. He gives you the Broken Pitchfork. Next spell on list is [Actus] (usable as ranged type, but for now its just glowing orb front of you) offensive spell that comes as fire type on default, use this to light torch near the door. Thenstart from east side: place dublicates on pressure plates and run to middle one.) Now he asks Zia if she can light up the fireplace. Reward: Can buy the Igni Wand for 300 Green Soulbeads. Now it is possible to open it with the Shard. New thing here is opening of mage trials, a combat challenge where one fights trough 12 waves of monsters (with reward for each 4th wave defeated), at this point runearsenal is bit small and it might be difficult to beat it. You'll reach the platform. Solution: Jumpon moving platform, shield towards wind and quickly shoot torches before stepping on northern path, there is no rush as time is lenient here but light up both torches on side before stepping off from platform. For next part you receive [Ego], self oriented spell. Time to get back to where you came from and head towards Sky temple (to get there, move trough The Rise). Go back to the market place south to the water. this comes as earth based spell, as default spell it forms shield that blocks wind and projectiles. He tells Zia that something on his island is strange and asks her to help. Valve Corporation. Destroy the stone, use the teleportation Platform and solve the puzzle inside: play the melody of the bird with the dummies. Talkto blacksmith Tao to receive key. on Actus makes spell balls to fly forward. Earth: target hit by spell is knocked back. The Swamp He warns you that is too dangerous to go further but lets you pass anyway.After the incident, you'll find George North from Mystralia Castle's graveyard (above the place where the first ghost statue is).. In return, you get a Broken Portal Stone. He'll ask Zia if she can control fire and when she answers yes he'll run away again. At southside rests key and torch switch, drop down to pick key, hit switch and run again trough east going path. She can either use the Right Fireball to light them or use the Detonation Rune (which she'll get a little farther in the Sky Temple) to destroy it. South-east drain Turn on the switch to the right so the platform will start rotating. Reward: Purple Soulbead, After the first Lava Sea in the Lava Grotto follow the way to the right. Required fields are marked *. After 3rd slamm move in and start hiting tail with hammer You'll find the tavern on the right side. Examine it, it will teleport Zia to the first ghost to be defeated. Proceed east in direction of Mystralia Castle. Take it. Gossip Queen, Have a conversation. And you must overcome obstacles put in place by people who do not want you to succeed. As boss dies you get access to fourth sage: fire, after this its time to head to Haven(again). on Actus dublicate increases spell ball count from 3 to 5. on Detonate makes detonation area larger. thanks @donastree for tipping this: creo+fire+move for cheezy way, real way: perioditic rune on basic actus casting fireball actus like a turret, hit switch, place dublicate on northern pressure plate , run back and hit switch, now place clone to pressure plate front of stairs, run fast to pressure plate top of stairs, run fast to place new clone to northern pressure plate and run to chest. South side is gargoyle and mini spellchallenge, just hit all torches simultaneous with dublicated fireball. Inside is a teleportation platform. After clearing it once the mage inside the arena challenges Zia to beat his record. Bring the Bottle back to the Necromancer in Mystralia Castle. You will find a puzzle with 4 torches. Get them lit and light beam gets directed to middle, now use mirror to stun the boss so you can dmg it. Max Bonus 100. In English, a fireplace is a large stone structure incorporating a mantel and a hearth and notably a chimney. -repeat phase 5-2-3. 1 -He stays on one edge and shoots missiles at you, block these with shield or move out of their path. Beside that road to take is to sewers on other side of small damb patch to east. When done, get on moving platform again and be ready to quickly get on another moving platform behind windwall. Follow the road over the platforms to the farthest where a mineshaft is. 6-He now shoots 5 balls at once, time to use shield against em while avoiding skeletons At arena, southwest side has 10 soulbeads hidden behind breakable door and behind northern breakable door is torch switch to open new path. A bridge will be created and Zia can pass through. After saving Rachel and passing the bridge, there is a road up a small hill on the left side. On south side is teleport to spell challenge, but you cannot complete this without [time] -rune. Enter. The first type has you lighting up objects in a constellation-like pattern while the environmental ones are about what you'd expect - killing enemies and/or using your magic to clear the path. Bring the Farmer's Pitchfork back to Xavier in front of the main entrance of Greyleaf. Your email address will not be published. when attached before move: spell launches from right side. about the "live live live" achievement: I just got mine against the final boss (after lava grotto), Also, did you just check if you dint loot chest for rune; size one is outdoor spell challenge, as such chest spawns outdoors, Prion, did you check if simply you cant see it on one type (some runes wont appear on all types), beside that, try close and restart game, if that doesn't help either then nothing can be done expect file bug report onto forum thread / restart progress. Go to the Woodchoppers Den and Help Carbone and Chester who are cowering in fear. Reward: Purple Soulbead, Enter the road to the mineshaft through the destruction rock door and go up north as far as you can (not enter a mineshaft). Issued Bonus valid for 14 days. From now on all types of spells can be air in addition oftheir default element. You'll find yourself a Puzzle-Platform. To repair the broken bridge Zia has to talk to Vitas in Greyleaf. After the bridge there comes a goblin camp. Solve it. Defeat all 12 waves in 10 minutes. As you leave, you can buy portal device from man standing near lamp post for 75 soulbeads, with this item in inventory you no longer need pay 10 soul bead fee whenever using portals (so it pays itself in 8 travels). Boss chases you to melee range and tries ot hit you, every now and then he slams in for aoe. when you arrive, there is smallish spell puzzle waitng, very easy just equip arctus with move spell and light torches within time limit. There she finds a puzzle with three torches. First thing you see when entering is gang of goblins harrasing traveller, time to show ppl you are friendly mage and help her out. Reward: Rod of the Berserker, Just place all three circles in a row, so that the arrows are directed to each other. After the door, open up the road with dublicates and get mentally ready for next boss fight. At the entrance of Mystral Woods after the Goblin Hideout, there is an Old Goblin waiting for Zia. You need Multiple Fireball and Duplicate to complete the puzzle. In Greyhaven, find Vitas at city center and get him to fix bridge, nothing else in Greyhaven for now. In the room on the right is what we need. Reward: Swift Rune, With Greyleaf being destroyed it is possible to reach behind Zia's house (where the refugees are gathered). Mages of Mystralia plays as an adventure game with a little bit of everything. Reward: Repaired Bridge in Mystral Woods, The Woodchopper Jeff in Greyleaf (NorthEast of Greyleaf) wants to buy his wife a new Cauldron. Reduces initial cast time of spell making it launch instant (and allowing user to instantly dash away after using spell with swift), Makes spells starting point to be at target instead of players wand (making immedi ranged melee attack and actus balls start at target). Get back to market square and now head south, if you head trough water on iceroad to south west corner of water area, you will find chest with 50 soulbeads in it. Route player needs to take is north one (entry from chambers entrance). When attached after move: spell curves to right. Mages of Mystralia. Equip dublicate and right actus with move+right. 200 spins credited instantly upon qualifying Deposit on pre-selected game(s). Beside that its time to prepaire for next boss, you need: stone road and actus with good dmg (I suggest dublicate+mastery+homing+impact:hammer with earth element). After defeating the bug-like creature advance left from the puzzle. Reward: Periodic Rune, When exploring the Lava Grotto Zia comes across a 4 switch mechanism that will clear the area from lava. Noted the four torches at area? Get back trough mine, our next destination: Sunkenquarry (entry is in highlands, bottom road going north from greyleafs side entrance. Tomb of MageKings Hit the torch and cross next set of stoneplatforms to key. hit it with detonation and create road for teleport to combat challenge (reward: [expire]-rune). you will need fireball and mirror spells for this.boss chases you to melee range and tries ot hit you, every now and then he slams in for aoe. Boss Woodwretch Twiggs With dublicate, place weights on pressure plates to operate them(mind that dublicate wont last that long). Go up north from where he is sitting. When using it the crystal is taken up above to Mystrala Woods. When attached after move: spell curves to left. If you have any unplanted bulbs , visit the gardne and plant them to expans manapotion stash. After following the way farther it turns east and Zia finds herself in front of a detonation rock door, where there are three detonation barrels behind them. But before we get started, lets look at a few things to keep in mind. Solution, When you are ready to finish the game, step inside. Reward: Overcharge Rune, Following the road north, where Rachel's carriage first broke, you'll find a lightning portal underneath the barrels before the bridge to the goblin hideout. Reward: At Once Rune, When going north from the roads (between Haven & Greyleaf) through the destruction door you'll pass by a mineshaft on the left side. On the dumps of the coal mines surrounding this city, one can collect a number of minerals. After fight light up third torch and break the door with hammer. Reward: Key to the Mineshaft, When fleeing the burning Greyleaf to the Rise go right over the bridge. This reveals fairly powerful combatrune: [Mastery], adding it to immedi (air type) makes it occasionally chain zap targets, adding it to fireball (fire type) makes targets burn(damage over time). So, as you enter there is really bad news now, soldiers of Highlands are burning Greyleaf down. Talk to Rachel, she will tell Zia that her wares were stolen by the goblins and asks Zia for help. Entry to old mines entrance from mystral woods: To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. Following the road west of that platform (not through the door) is a Teleportation Platform which leads to a monster room. Reward: Push Rune, From the center with the four water roads (where you can go down to the boss later on) go south down the hill. He'll offer to sell you a new wand for 300 Green Soulbeads. Defeat them and take all the stolen bread back to the backer. Remember that actus ball stays where you place it, to complete this challenge use 3 fire arctuses placed between torches, give these balls to left bottom and right sides, hit switch and run back to moving circle to give ball for last torch before it passes you. Arriving at the region's main airport of Lyon . Reward: Mastery Rune, Through the Sky Temple on the South road, Zia walks by a detonation rock door with three detonation barrels behind them. After the rock door go right and light the barrel near the stairs. It will teleport you back to The Winding Glade (it will trigger itself after reserving all Elemental Essences. Since the puzzles are getting harder depending on the level of difficulty chosen, they will not be described in detail here. Now our path lies in the Mage's Tower on the 4th floor. . equip yourself with actus+move+homing and air ego+move,start from northern torch (try get as far as possible away from it) and then dash through route lighting up remaining three torches. Although not open world, the game takes place in the vast land of Mystralia, which feels quite Zelda-inspired. Reward: Left Rune, When walking north from the passage blogged by lumber you'll reach a rock prominence after two bridges. Only story objective now is to go to top of hill and meet mages of mystralia. After first platform ride, if you move up on ramp to south, you reach seal puzzle. 79 COGconnected While the magic system that is the core of. Reward: Purple Soulbead, After the Second KeyDoor turns down. After cutscene, time to leave tomb, friendly necromancer is waiting you at port where you exit to and offers to sell you scarab(extra life) for 50 soulbeads, you can only carry one at time though, he also gives you task to find and kill four ghosts. Destroy the rock on the left side to make a rock bridge and enter Shifty's destroyed house to calm him down. (While exiting, there is small stairs to up on east side of south room, leading to teleport to combat challenge, reward: [inverse] -rune.). then start from east side: place dublicates on pressure plates and run to middle one. Their majesties, Royal Blobs Skeletons are immune to fire and ice type spells, so hit them with air type immedi.). on Actus this adds two more spell balls , making it triple ball spell. Greyleaf After Greyleaf is burned down talk to the beggar again. As you enter into quarry, you may notice empty hole and four drains leading to it, goal here is to get each drain carry water into hole. After crossing the bridge you'll find the last bag on the right side.
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